

Or really, it was always dark, but the player had to be made to realize that.

I won’t spoil too much, but it gets dark. It’s a stealth narrative told in snippets behind, in front of, and alongside the gameplay. Little Inferno is among them most effective kinds of video game stories. You make your way to the next page of flammable objects as quickly as you can.Īt a certain point, you begin to consider that desperately burning everything you own is not the stuff of a happy story. You burn things as quickly as you can, spending tomorrow stamps to get items faster and filling the fireplace with so much detritus that the flames reach the top of the screen. Nobody can remember when the snow stopped falling. Why does Sugar Plums seem so distant? Hints of the outside world are brief, concerning.
